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League patch notes
League patch notes













  1. LEAGUE PATCH NOTES UPDATE
  2. LEAGUE PATCH NOTES FULL

Initial Movement Speed Bonus: 25/30/45/40/45% for 3.5 seconds ⇒ 30% that rapidly decays over 1 second.removed Mounted Bonus Movement Speed: Rell no longer gains bonus passive movement speed while mounted.new Actually Jungle Rell Though.: Now deals 250% damage to jungle camps.Slidespeed: 85% of jump speed ⇒ 100% of jump speed.Knock Up Duration: 1 second ⇒ 0.75 seconds.removed Can’t Stop Me Now: Rell no longer has a movement speed cap while dismounted.Dismounted Movement Speed : Reduced to 280 flat ⇒ Reduced by 15% (Note: this will be a nerf early game and a buff late game.Dismounted Bonus Armor and Magic Resist: 10% ⇒ 12%.new Dismounted Bonus Attack Range: Gain 75 Attack Range.

LEAGUE PATCH NOTES FULL

Now it does full damage and applies passive to all enemies hit

  • removed All The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit.
  • new A Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing.
  • league patch notes

  • new Jungle Rell?: Deals 250% damage to jungle camps.
  • Range: 685 units in front of Rell, 150 behind Rell ⇒ 520 in front of Rell, 220 behind Rell.
  • removedWho Needs Heals Anyway: Q no longer heals Rell or her allies.
  • Stunning Strike: Q now stuns all targets hit for 0.75 seconds.
  • removed Sunset: Passive no longer applies to minions.
  • removed Into The: Hitting a new target no longer refreshes the Passive duration on all targets.
  • removed Rode Off: Passive no longer deals bonus magic damage on hit.
  • new Death Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies.
  • Minimum Armor and Magic Resist Steal: 5-12 (based on level) ⇒ 1.25-2.5 (based on level).
  • All of Rell’s abilities will also apply a stack of her Passive
  • new Stacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target.
  • league patch notes

  • Armor and Magic Resist Shred: 10% ⇒ 2.5%.
  • Passive Duration: 4 seconds ⇒ 5 seconds.
  • league patch notes

    With some new combos in her saddlebags, she should be feeling less binary and more flexible.Īnd finally, we’ve given her a normal attack speed, and removed the cap on how fast she can go while dismounted, which goes a long way to help improve how she feels to play (ward clearing is also much faster now!). Now she can fish with Q and follow up with a Crash Down if she lands it. Rell’s new E should provide the giddyup she needs to charge down her enemies and proactively start fights, and the extra range and attack speed while dismounted let her participate more in the fight.Īdding a stun to her Q will let her have a more varied combat pattern that's not just looking for engages with W. We want to smooth out things like poor ward clearing, not being able to use E while alone, and Q having reduced power on subsequent enemies.

  • Sand off some QoL issues: We’ve heard your feedback on some of the more frustrating parts of Rell’s kit, so we wanted to help alleviate some of them.
  • Increase Play Pattern Variance: Give Rell more options in lane and teamfights besides landing W, and make sure that while she’s dismounted, there are useful things she can do.
  • Lean into the Mounted/Dismounted fantasy: Let Rell feel fast-like she can charge enemies down while mounted-and let her feel like a formidable fighter while dismounted.
  • In a Dev Blog back in March, we outlined the following goals: We think Rell’s fantasy of being a mounted lancer on horseback who transforms into heavy infantry by literally metalbending her horse into armor is compelling and exciting, but unfortunately she hasn’t fully lived up to that fantasy. Midscope, all abilities (except ultimate) adjusted.

    league patch notes

    LEAGUE PATCH NOTES UPDATE

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    League patch notes